playMaker

Author Topic: Follow Bool With Delay  (Read 2061 times)

terri

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Follow Bool With Delay
« on: February 11, 2017, 09:09:28 AM »
One bool follows another, but with a timed delay.
Kind of an experimental action for me so let me know if there's anything weird with it.

I made it to implement coyote time in my game, so I have a bool that follows the isGrounded check bool with a slight delay. So you have a bit of a window to jump after running off a ledge