Hi,
Ok, hopefully this is how you envisioned animation with the timeline, I haven't found another way, but please let me know if another setup is possible.
so you have an Animation curve, inside an animator Controller, used on a timeline track.
now to hook this up to a PlayMaker float:
the animation curve targets a public float on a new proxy called PlayMakerFloatVariableProxy, which lets Unity or any system control a public float value, and the proxy simply hook it up to an FsmFloat of your choice like so:
notice the FloatValue field of the proy turned blue because it is now a target of the animation curve.
and the complete setup is now animating an FsmFloat
I have attached the package for this, the sample is in PlayMaker Custom Samples/timeline/timeline Test/
Let me know how it goes, if this is good, I'll clean up and distribute. The good thing about this is that this proxy is applicable for anything, any system can control this float variable and it will be reflected to the target FsmFloat.
Bye,
Jean