Can someone help me with setting position: I have a texture that will be made active on an event (e.g. button click giving instruction). That part works fine using mouse pick 2d > activate
But I can't for the life of me get the thing to get into the centre of the screen. No matter what I do, it stays in the bottom left (0,0) coordinate.
On the button to click, then, I've got Mouse pick 2D event, which takes to a new state where I get Screen to world Point as vector "V3", save the world vector as "world".
But "world" keep showing as 0,0 : i.e. it doesn't translate my V3 at all.