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Author Topic: [SOLVED] Get array list from C# script and use in PlayMaker  (Read 2884 times)

Zeb

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[SOLVED] Get array list from C# script and use in PlayMaker
« on: February 23, 2017, 07:26:19 PM »
Hello,

I’m looking for an example in C# code to take an array list that exists in script and access it in PlayMaker. I can do it easy enough with variables but I cannot seem to find any complete example of how to do this with array lists from script.

I found ways to do this with variables here:
https://hutonggames.fogbugz.com/default.asp?W1103
https://hutonggames.fogbugz.com/?W329

But with this knowledge I’m still unsuccessful.

Thank you kindly,
Zeb
« Last Edit: February 24, 2017, 12:17:03 PM by Zeb »

mdotstrange

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Re: Get array list from C# script and use in PlayMaker
« Reply #1 on: February 24, 2017, 02:11:42 AM »
When you say "access" - what exactly do you want to do with the array list in Playmaker? Do you want to copy the array list into a Playmaker native array or arraymaker array list? Or just get/set things to/from the array list?

If you describe what you want to do with the data it will make it easier to help you  :)
Indie game dev and instructor at the Strange School. Learn Playmaker at the Strange School!

jeanfabre

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Re: Get array list from C# script and use in PlayMaker
« Reply #2 on: February 24, 2017, 02:23:45 AM »
Hi,

 Have a look at how things are done internally within ArrayMaker, it will likely help you find ways to do this.

Bye,

 Jean

Zeb

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Re: Get array list from C# script and use in PlayMaker
« Reply #3 on: February 24, 2017, 03:59:08 AM »
I appreciate the support guys.

Mdotstrange; first off, big fan of your work!

I’m converting a project over from C# to PlayMaker for the UI flow. All core gameplay features are developed in C#. So, with this hybrid approach I wanted to maintain as much code as possible. With that in mind I have an array I use in C# that I would like to copy the data and place into a native PlayMaker array I can then use for populating UI game objects and such.

Jean, I see what you’re getting at. I opened up a few ArrayMaker scripts and was able to use some of the syntax in the past hour. I did get another step closer. I’m able to carry over string arrays only and they have to be individually created in PlayMaker.

This is a first step. I need sleep but tomorrow I’ll look deeper and see if I can get a 1:1 mapping from the C# array list to PlayMaker Array. One thing I should mention; I have array lists within my array lists. Not sure if PlayMaker will accept that scenario.

Here is a snip of the code I used to get it working…
Code: [Select]
        using HutongGames.PlayMaker;

        private List<Challenge> challenges;
       
        public FsmArray Name;
        public FsmArray XP;
        public FsmArray Fame;
        public FsmArray Gold;
        public FsmArray Monsters;
        public FsmArray RequiredFame;
        public FsmArray IsPlotQuest;

        private void FetchAllChallenges()
        {
            this.challenges = new List<Challenge>();

            for (int i = 0; i < this.ChallengeIDs.Count; ++i)
            {
                this.challenges.Add(ChallengeManager.Instance.GetChallengeFromID(this.ChallengeIDs[i]));

            //Push challenges list over to PlayMaker
            Name = FsmVariables.GlobalVariables.FindFsmArray("challengeName");
            Name.Values[i] = this.challenges[i].Name.ToString();

            XP = FsmVariables.GlobalVariables.FindFsmArray("challengeXP");
            XP.Values[i] = this.challenges[i].XP.ToString();

            Fame = FsmVariables.GlobalVariables.FindFsmArray("challengeFame");
            Fame.Values[i] = this.challenges[i].Fame.ToString();

            Gold = FsmVariables.GlobalVariables.FindFsmArray("challengeGold");
            Gold.Values[i] = this.challenges[i].Gold.ToString();

            RequiredFame = FsmVariables.GlobalVariables.FindFsmArray("challengeRequiredFame");
            RequiredFame.Values[i] = this.challenges[i].RequiredFame.ToString();

            Monsters = FsmVariables.GlobalVariables.FindFsmArray("challengeMonsters");
            Monsters.Values[i] = this.challenges[i].Monsters.ToString();

            IsPlotQuest = FsmVariables.GlobalVariables.FindFsmArray("challengeIsPlotQuest");
            IsPlotQuest.Values[i] = this.challenges[i].IsPlotQuest.ToString();


         }
 
        }

Thanks again fellas!
Zeb

jeanfabre

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Re: Get array list from C# script and use in PlayMaker
« Reply #4 on: February 24, 2017, 11:05:41 AM »
Hi,

 PlayMaker doesn't support any of that, you'll have to make it fit with what PlayMaker can do, indeed ArrayMaker will be a good start for you, but nested arrays is complex to deal with even with scripts. so proceed with small incremental steps for developing this feature,

 Bye,

 Jean

Zeb

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Re: [SOLVED] Get array list from C# script and use in PlayMaker
« Reply #5 on: February 24, 2017, 12:16:27 PM »
Wise advice Jean. I thought about it while I was wide awake last night and since I’m only using this array for UI I can keep the simplistic structure in PlayMaker/ArrayMaker. The more complex structure can remain in code as it’s working fine as is.

I’m going to mark this thread as SOLVED since it has a working sample of code in it.

Thanks again for the support.
Zeb