Hi,
I think you are getting confused with many different concepts.
Vector3RotateTowards works, but in your case, you might want to control the quaternion rotation instead really.
As for Time.DeltaTime, this is also working very well, but you need to understand the concepts behind PlayMaker Finite State Machine, what a state is, how actions are executed and when, which then will allow you to use DeltaTime properly within PlayMaker.
PlayMaker is a shift of paradigm, it's a Finite State Machine system, so you need to understand that before using PlayMaker, it's very important, it's not a one to one comparion with conventional c# script, it's a different approach.
If you keep struggle with opening your box, I'll do a quick sample to show you.
Bye,
Jean