Author Topic: Playmaker Triggers just stopped working...  (Read 548 times)


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Playmaker Triggers just stopped working...
« on: March 14, 2017, 10:56:22 AM »
I had just developed some AI for enemies to stop when they run into each other using triggers... fire where they stand... and if the enemy in the way moves, they go back to chasing the player...

this worked... it was glorius

now it stopped working.. the on trigger enter 2d isn't detecting each other any more... I haven't changed anything.. I watch the fsm run... and the trigger just doesn't detect now...

the tags haven't changed... the fsms haven't changed...  I just watched this all work.. and celebrated... and now... nothing... it just stopped working...

anyone run across this behavior before?


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Re: Playmaker Triggers just stopped working...
« Reply #1 on: March 15, 2017, 01:04:19 AM »

 you'll need to watch out for many possible tweaks that could have corrupted your scene.

-- did you remove Rigidbodies from Go with triggers
-- do you have  collider in the way
-- is trigger already inside at start?

In short, within the same project, make a simple scene and verify triggers are still working, if they do, then it's in your scene, not inside PlayMaker Fsm.