playMaker

Author Topic: Action for Speech Recognition  (Read 4244 times)

detomato

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Action for Speech Recognition
« on: March 20, 2017, 10:22:26 PM »
Hi, I would like to request actions for Speech Recognition which I will befitted most of us especially in a VR projects.

Or is there such action already?

tcmeric

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Re: Action for Speech Recognition
« Reply #1 on: March 20, 2017, 10:48:03 PM »
So I dont think unity has any speech recognition built in. Therefore it must use a third party asset to make that happen. Is there any specific ones you are looking at, or interested in?

tcmeric

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Re: Action for Speech Recognition
« Reply #2 on: March 21, 2017, 01:18:21 AM »
There is this one, but its win10 only: https://github.com/LightBuzz/Speech-Recognition-Unity

Lab has their own (but they usually offer no support at all, and long term upgrades are typically next to none. So unless you are good with c#), I wouldnt recommend it: https://www.assetstore.unity3d.com/en/#!/content/69399

These two use google cloud, and are a reasonable price:

https://www.assetstore.unity3d.com/en/#!/content/76855

https://www.assetstore.unity3d.com/en/#!/content/72625

This one is expenisve, and only has andriod support, and no reviews: https://www.assetstore.unity3d.com/en/#!/content/57118

This one is also mobile only from their ad: https://www.assetstore.unity3d.com/en/#!/content/73036




tcmeric

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Re: Action for Speech Recognition
« Reply #3 on: March 21, 2017, 01:21:41 AM »
Google cloud pricing is:

61 - 1,000,000 minutes*   $0.006 per 15 seconds.


tcmeric

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Re: Action for Speech Recognition
« Reply #4 on: March 21, 2017, 01:26:51 AM »
Google ones seem best, but I worry that the price could be driven up by a few users maliciously trying to drive up the price. Not sure if there is a way to cap per user. Or if that is even a good approach.

I wouldnt mind integrating speech to text in my game, and therefore may be interested in writing the necessary playmaker actions to bridge the asset and playmaker. But definablely, choosing the right asset would be key.

(I am not using mobile device, but a desktop and htc vive).

tcmeric

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Re: Action for Speech Recognition
« Reply #5 on: March 21, 2017, 01:33:15 AM »
So google pricing works out to be 1hr of speech to text is $1.44 per month.

So if I had one user, user 1hour a month, for a year. Would be is approx $17.50.

Therefore I would need to add about an extra 17.50 to the cost of my game, for something everyone may or may not use.

A bit too rich for my blood, because my game point price is around 20. This would double it.

elusiven

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Re: Action for Speech Recognition
« Reply #6 on: March 23, 2017, 06:36:36 AM »
I'm using this one

https://www.assetstore.unity3d.com/en/#!/content/73036

And it's great. I have tailored it to work with playmaker...

tcmeric

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Re: Action for Speech Recognition
« Reply #7 on: March 25, 2017, 04:21:50 AM »
Alas, it is mobile dependent, so it wouldnt work for VR systems like HTC and Rift.  ;D

detomato

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Re: Action for Speech Recognition
« Reply #8 on: March 27, 2017, 04:44:45 AM »
I'm using this one

https://www.assetstore.unity3d.com/en/#!/content/73036

And it's great. I have tailored it to work with playmaker...
Can you share the actions?
Or can you showcase what you achieved with it?

Thanks.