Hi,
2D array is not supported as is within ArrayMaker, so yes that concept will need to be adjusted within PlayMaker, OR you write your own proxy for 2d arrays.
with just ArrayMaker, you'll have to construct your 2d array manually using individual arrays properly referenced.
so a 3*4 2d array would have 3 GameObject, each with an ArrayList proxy
and then to get to index [x,y] you navigate the gameobject and pull the data from the array of on the child, x is about getting a GameObject, y gets the index inside the arrayList.
Does that make sense?
Bye,
Jean