playMaker

Author Topic: Runtime generated collider array not interacting with cloth (Unity 5.5)  (Read 1310 times)

markflorquin

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Hi,

I'm setting up a character with playmaker. It uses a runtime generated capsule collider array.

Play: The colliders are succesfully added to the cloth component's capsule collider array, but  the cloth isn't interacting with them.

I'm using an FSM with custom capsule collider array variable and "get component" + "set property" actions.

Anyone run into the same problem, and has a solution?

Thanks in advance,

Mark

« Last Edit: March 31, 2017, 03:13:34 PM by markflorquin »

jeanfabre

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Hi,

 I think you should ask on Unity forum, I don't think this is related to PlayMaker here right?

 Bye,

Jean