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Author Topic: Alternative to PlayMakerAnimatorStateSynchronization Component  (Read 1328 times)

Zeb

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Greetings,

Are there vanilla PlayMaker Action(s) that accomplish the same functions as PlayMakerAnimatorStateSynchronization component?

The proxy no longer works after I updated to 5.6 and digging through the Animator actions I’m not finding anything that syncs Unity animator states with PlayMaker states.

I’m sure it’s right in front of my face heh. I just can’t see it.

Thanks,
Zeb

Zeb

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Re: Alternative to PlayMakerAnimatorStateSynchronization Component
« Reply #1 on: April 16, 2017, 02:41:50 PM »
I found a few actions under the Animator section that do similar behavior albeit it does not match the exact behavior as the Animator FSM State Sync.

I’m using:
Get Animator Current Transition Info Is Name
Get Animator Current State Info is Name

Using a switch board setup, I can sit in a state and wait for a match of animator state names or transitions then take action. However, what I used before was just the proxy and I could name the PlayMaker states the same name as the animator states and it would automatically sync them during runtime. Meaning, I could place them in various FSMs and use them just like events. It was super clean.

Just wondering if we lost that feature when the Animator actions were integrated into PlayMaker. Or, is it somewhere else I can find it?

Thanks,
Zeb

Groo Gadgets

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Re: Alternative to PlayMakerAnimatorStateSynchronization Component
« Reply #2 on: May 19, 2017, 12:21:43 AM »
Yes, I'm looking for the same functionality as you since I've upgraded to 5.6.

Ideally what I would like is an event system rather than a state system where any event that is named the same as your Mecanim states gets fired.

Does anyone know if this is possible in 5.6?

jeanfabre

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Re: Alternative to PlayMakerAnimatorStateSynchronization Component
« Reply #3 on: May 19, 2017, 02:33:52 AM »
Hi,

 Missed that post...
 
 I am going to have a look, at why this doesn't work, and fix it.

 Bye,

 Jean

jeanfabre

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Re: Alternative to PlayMakerAnimatorStateSynchronization Component
« Reply #4 on: October 10, 2019, 02:44:17 AM »
Hi,

 it all works fine for me here.

Bye,

 Jean