right now there is a setting in all cast actions to Invert Mask so that you can pick all the layers except those defined to register a hit...
what I need to do is Invert the Return... the opposite of checking for grounded... I need to check if I'm not grounded... I need to stop the player from using a power they can only use grounded... but I don't think that's an option in the action, is it? I only want to send a "hit event" if it stops hitting the ground layer....
How could I achieve that?