I need to change my Animator Controller on the fly. I was able to achieve this by using "Set Property" and choosing runtimeAnimatorController and changing the "Set Value" to the Animation Controller I want to use...however, it only works in the editor. When I publish the game, it freezes when this command is sent.
I read on this forum that I need the EcoSystem, so I downloaded it and searched for "Set Animator Controller" but nothing shows up. Any thoughts?
**UPDATE**
Instead of using runtimeAnimatorController, I simply removed that action and placed my animations on seperate layers within the same character controller and called them by weight using Set Property.