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Author Topic: How can I switch Animator Controllers on the fly? [SOLVED]  (Read 1152 times)

velketor

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I need to change my Animator Controller on the fly.  I was able to achieve this by using "Set Property" and choosing runtimeAnimatorController and changing the "Set Value" to the Animation Controller I want to use...however, it only works in the editor.  When I publish the game, it freezes when this command is sent.

I read on this forum that I need the EcoSystem, so I downloaded it and searched for "Set Animator Controller" but nothing shows up.  Any thoughts?

**UPDATE**
Instead of using runtimeAnimatorController, I simply removed that action and placed my animations on seperate layers within the same character controller and called them by weight using Set Property.
« Last Edit: May 09, 2017, 07:37:48 PM by Shawn Kilian »