Hello.
I've just upgraded to
PlayMaker v1.8.4f5 and I'm running
Unity v5.4.5p2.
I have an object with a PlayMaker FSM on it. The first thing this Root FSM does is fire a [Run FSM action] in order to boot up a Sub-StateMachine.
Inside this Sub-StateMachine, there's a whole bunch of variables I need to look at during run-time (for trouble-shooting).
Here's the error I'm having...
When I hit the Play button, and select the object with the Root FSM, and then click on "show" in the [Run FSM action] to see the Sub-StateMachine, the variables shown under the Variables Tab belong to the Root FSM. I need to see the variables that belong to the Sub-StateMachine.
In the previous version of PlayMaker I was able to see the Sub-StateMahcine’s variables during run-time with no issues; but now all I can pull up is the Root FSM's variables.
Is this a bug? Or is there a way of seeing the Sub-StateMachine’s variables during run-time that I'm unaware of?
Thank you very much for your time!