I've been trying to create a simple moving camera to my side scrolling game but the closest I can come is attaching the camera to a game object and having the game object follow (or moveTo) the player. However, every time I try this the object (once it reaches it's destination) starts acting all jittery which of course causes the camera to do the same.
How do I handle this?
(for some reason I've been able to pair the camera to a smooth flow if the object it's following does not have character controller attached)
(and yes, I've of course tried pairing the camera to the player directly which works fine unless I want the character to "look to" the direction he's moving towards then the camera goes crazy by pointing to the new direction)
(also, I can't "add force" to the player even though it's no issue for other objects in the scene)