Thanks for the reply.
It's a 3D game. I have a sphere tagged Bomb slowly falling in the negative Y direction. At the bottom of the screen, I made a large cube to be the Trigger with On Trigger Enter (which looks for the Bomb tag) and Send Event: Enter. On that same state, I have a transition event called Enter which moves onto another state. Once in that second state, I added a bunch of actions.
Well, when I hit play and observe the flow of the state machines, it never leaves the first state despite the Bomb traversing the trigger cube. If I use a Collider Event, I am able to get the Bomb to "hit" the cube at the bottom (which is no longer a trigger) and move forward with the transition event.
Are transition events only used for Player or am I missing something?
Thanks again