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Author Topic: Ecosystem uGui and unity 2017  (Read 1614 times)

miguelfanclub

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Ecosystem uGui and unity 2017
« on: August 19, 2017, 08:12:40 AM »
Im runing latest unity and playmaker versions (no betas)
Importing ugui proxy gives me compiler error.

Since I havent touch playmaker since 2016, would like to make sure if its still the way to go for ugui or if there is another way nowadays.

Thanks

djaydino

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    • jinxtergames
Re: Ecosystem uGui and unity 2017
« Reply #1 on: August 19, 2017, 09:07:57 AM »
Hi,
it is indeed still the way to go.

Which package did you get,
Did you get them from the Ecosystem?
What compiler errors are you getting?


miguelfanclub

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Re: Ecosystem uGui and unity 2017
« Reply #2 on: August 19, 2017, 10:36:42 AM »
Hi,
I just get the "u Gui Proxy" from the Ecosystem. After importing i get this:

http://puu.sh/xecZu/a6c300b8f1.png

jeanfabre

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Re: Ecosystem uGui and unity 2017
« Reply #3 on: August 19, 2017, 11:54:33 AM »
Hi,

 oups, I'll sort it out for tomorrow.

 Bye,

 Jean

miguelfanclub

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Re: Ecosystem uGui and unity 2017
« Reply #4 on: August 19, 2017, 12:23:52 PM »
Cool, thanks.

Just a question. Why is this not coming with playmaker by default? Im surprised that still you have to go through external actions to make whats default on Unity now to work.

Thanks again

djaydino

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    • jinxtergames
Re: Ecosystem uGui and unity 2017
« Reply #5 on: August 19, 2017, 07:41:46 PM »
Hi,
It's a 3th party add-on made by jean
Also the custom actions are provided by the community.

jeanfabre

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Re: Ecosystem uGui and unity 2017
« Reply #6 on: August 20, 2017, 10:41:36 PM »
Hi,

 basically, the problem is the following, to support everything, it would mean thousands and thousands of actions and that would really start to affect compilation time, so it's actually better to have external resources and only bring in what you really need for a particular project.

Each project has it's own needs, not everyone is using the Unity UI, or mecanim, or pathfinding, etc etc. It's a tricky call, I agree.


Bye,

 Jean

jeanfabre

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Re: Ecosystem uGui and unity 2017
« Reply #7 on: August 20, 2017, 10:53:39 PM »
Hi,
I just get the "u Gui Proxy" from the Ecosystem. After importing i get this:

http://puu.sh/xecZu/a6c300b8f1.png

Hi,

 this is fixed, please redownload from the ecosystem :)

 Bye,

 Jean

miguelfanclub

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Re: Ecosystem uGui and unity 2017
« Reply #8 on: August 21, 2017, 06:44:45 AM »
Thanks dude!

Gua

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    • Andrii Vintsevych
Re: Ecosystem uGui and unity 2017
« Reply #9 on: December 18, 2018, 02:05:11 AM »
Do I need uGUI proxy in 2018.3 and latest version of Playmaker or playmaker is now capable of interacting with UI without uGUI proxy using UI actions[/url]?


jeanfabre

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Re: Ecosystem uGui and unity 2017
« Reply #10 on: December 18, 2018, 10:19:28 PM »
Hi,

No, you don't need them, PlayMaker has them now, however the proxies component itself brings more power then PlayMaker built in System events for UI, so if you are used to uGui proxies, then you can simply get them and ignore the actions.

Bye,

 Jean