I'm using Pooly, as it seems very simple to use. However, when I was creating and destroying objects, they would eventually appear and disappear from the hierarchy.
As it stands, it creates a list of clones in the Pool (in the hierarchy) that never go away. Originally, my game was making it to question 23 before the prefabs started to break (or disobey their commands that were previously working properly).
Now it only makes it to question 7.
I looked into why the clones don't go away, and I guess you need to make each clone reference itself with a Set FSM Game Object to tell it what its own name is.
Is this correct? Why would it need to reference itself if it's the only object on the screen in order to obey its own commands?
Thanks again.