I'm making a 2d game and I want certain things in the room to get louder as you get closer, but using 3d sound doesn't seem to work.
I've done some googling and found everyone saying set spatial to 3d, change rolloff to linear, and set a min max... but those steps don't seem to be working in my 2d game... the volume never changes (except for messing with the min, but it's still constant no matter where in the game you are)
anyone have any experience with 3d sound in 2d games?