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Author Topic: Particle System Toggle Trigger (Automated Water Tap) + LEAP  (Read 1140 times)

Thomas3DPro

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Particle System Toggle Trigger (Automated Water Tap) + LEAP
« on: August 30, 2017, 09:05:56 AM »
Hi guys,

I like to realize a automatic water tap. Until now I managed to get it working partially with a collider (Trigger Event Enter/Exit) and "Activate Game Object" to create the water (particle system). Unfortunately many particle systems are created on trigger enter. We are using Leap Motion with an Avatar. Also I found no way to "destroy" the particle system on trigger exit.

Could you support me?

Greetings
Tom

jeanfabre

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Re: Particle System Toggle Trigger (Automated Water Tap) + LEAP
« Reply #1 on: September 07, 2017, 05:04:34 AM »
Hi,

 - can you destroy a particle like that? using a custom event oyu fire yourself? you need to use the action "Destroy Object" or "destroy self" if your fsm is on the particles itself.

 once you can do that, you need to plug the same system but using the Trigger Exit system event or use TriggerEvent action set to send and event during exit.

 Can you confirm the above?

also is it not a case of mixing up colliders and triggers?

 Bye,

 Jean