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Author Topic: Vectrosity on its way :) [NOW AVAILABLE]  (Read 36862 times)

sebaslive

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #45 on: April 07, 2015, 10:04:26 AM »
Hey Jean or whomever knows how to use Vectrosity, I just got the plugin and I was wondering if someone can give me a tip or clue as to how to get a line to follow a point while lerping.

example: https://gfycat.com/ClosedEnormousGrouse
example2: https://gfycat.com/InformalAlarmingButterfly
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez

jeanfabre

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #46 on: April 16, 2015, 01:12:39 PM »
Hi,

 that would be very very tricky without a spline system to begin with, Vectrosity is raw lines, and here it's definitly more on the "spline" side of things.

 Typically, using physics could also be a good way out of this, look also for "tail" behaviors, this is very similar it seems.

Bye,

 Jean

FritsLyn

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #47 on: June 02, 2015, 05:53:40 PM »
Hi Jean,

It's much appreciated that there appears to be focus on this again :) Thanks!

I don't seam to be able to get the 'Vectrosity Make Text' to work 100%: The GameObject is created, with material, and even line thickness.. but no readable text, only lines in the bottom of my camera..?

Would it be possible to show a working example, and to make text in 3D space (not just printed on the camera)?

Thank you so very much for your fantastic work, you are a legend :)

jeanfabre

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #48 on: June 03, 2015, 03:42:45 AM »
Hi,

 with the current working version ( with vectrosity 3), 3d lines are not well supported. but for the new version, it will be all there hopefully!

 Bye,

 Jean

chargr

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #49 on: September 28, 2015, 07:05:40 PM »
Any upgrades?

Can't get it to work in unity5 :(

Kinda pointless bought cause can't code

elvis75k

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #50 on: September 29, 2015, 08:37:14 AM »
time passes...

jeanfabre

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #51 on: September 30, 2015, 03:26:32 PM »
Hi,

 yes, sorry guys. I am going backward on this. Everytime I start, I stumble upon so many issues, it's discouraging... it's difficult to progress and provide a proper port that will be maintainable.

Deep breathe, I need to try again this week.

Bye,

 Jean

elvis75k

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #52 on: December 05, 2015, 04:14:38 PM »
christmas is coming  :P

jeanfabre

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #53 on: December 11, 2015, 07:58:20 AM »
I know :)

 Sorry, I just can't find the time and energy to work on this. I need a kick :)

 Bye,

 Jean

Xx Mad Dog xX

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #54 on: March 05, 2016, 01:23:08 PM »
Is there any update on the status of this?

jeanfabre

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #55 on: March 10, 2016, 05:38:30 AM »
Hi,

Unfortunatly no. There is too much going on with working on the Unity modules and pending features not yet supported at the moment...

 Have you contacted the author? maybe PlayMaker reached a descent volume that Eric will be ok to make some official actions for Vectrosity.

Bye,

 Jean

dittytwo

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #56 on: June 24, 2016, 04:59:54 AM »
Hi there
I sent a request to Eric and Eric said not at the moment
http://forum.unity3d.com/threads/vectrosity-fast-and-easy-line-drawing.270846/page-33#post-2678281 for the post on the unity forums

cheers
D2
« Last Edit: June 24, 2016, 05:35:52 AM by dittytwo »

jeanfabre

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Re: Vectrosity on its way :) [NOW AVAILABLE]
« Reply #57 on: June 24, 2016, 07:47:08 AM »
Hi,

 yeah, It's really unfortunate. I am currently too much into just supporting Unity own features related wiki assets and on going developments to address Vectrosity support seriously. It's a bummer, I am well aware of this.


Bye,

 Jean