playMaker

Author Topic: [SOLVED] Disable PlayMakerFSM.OnTriggerStay()  (Read 2107 times)

davenirline

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[SOLVED] Disable PlayMakerFSM.OnTriggerStay()
« on: May 15, 2012, 07:57:53 PM »
It's the one causing the slowdown according to the profiler. Our game has many trigger colliders. How do I disable it?
« Last Edit: May 20, 2012, 04:01:09 PM by Alex Chouls »

Alex Chouls

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Re: Disable PlayMakerFSM.OnTriggerStay()
« Reply #1 on: May 16, 2012, 10:23:03 AM »
You can't right now, but I want to expose this in the next update. I'll send you an invite to the beta so you can help us test it!

davenirline

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Re: Disable PlayMakerFSM.OnTriggerStay()
« Reply #2 on: May 16, 2012, 06:02:34 PM »
Hi. Thanks. Got the invite. Is the topmost entry always the latest one?

Alex Chouls

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Re: Disable PlayMakerFSM.OnTriggerStay()
« Reply #3 on: May 17, 2012, 08:34:22 PM »
I'll be uploading 1.4.1 beta 1 shortly with options to enable/disable mouse, trigger, and collision events.

BTW are you profiling a standalone build? There is overhead in the editor...

Alex Chouls

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Re: Disable PlayMakerFSM.OnTriggerStay()
« Reply #4 on: May 18, 2012, 04:50:54 PM »
The 1.4.1 beta is up... curious to see if it addresses your issue...

jeanfabre

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Re: Disable PlayMakerFSM.OnTriggerStay()
« Reply #5 on: May 19, 2012, 04:14:53 AM »
Hi,

 For me it does, dramatically improved perfs. Profiler is much happier now :)

Bye,

 Jean

Alex Chouls

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Re: Disable PlayMakerFSM.OnTriggerStay()
« Reply #6 on: May 19, 2012, 11:42:15 PM »
Great!  ;D