Question on this! Specifically in regards to assigning the Cinemachine Brain for a Cinemachine track.
Since I spawn my in game camera at runtime, I have to assign the Cinemachine Track generic binding also at runtime. But when I use this action, assigning the main camera doesn't contextually have it grab the Cinemachine Brain component, it just assigns the camera as a game object :\
EDIT: Not sure if it matters, but at runtime, manually dragging/dropping the main camera into the slot works because it grabs that component.
What I need to set: (using my dummy camera object for scene staging)
What setting it currently does:
Any pointers on this?
-craigz