Author Topic: SubFsms' FsmLog.LogEvent() still got some Performance issue during profiling  (Read 1131 times)


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I know a new Playmaker update reduced the Logging's Performance Consumption, and I'm using the latest updated Playmaker. I noticed that the SubFSMs which created by RunFSM Action still got the Annoying Logging Performance Problem. I'm sure I turn off the debug log in Playmaker's Setting, and I got a clean unity window layout with only Profiler and Game open. So this Issue is not completely solved.;topicseen

Alex Chouls

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Thanks, I'll investigate this.