Author Topic: Framerate Independent Character Controller movement  (Read 391 times)


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Framerate Independent Character Controller movement
« on: October 24, 2017, 03:45:37 AM »
Hey! So I thought I had this figured out, but I've been getting reports from players that movement seems to be slowing down on high framerates. Default is 60, and 120 seems to slow down a bit and uncapped it seems to be drastic.

My character has a standard character controller component, and movement is done with Controller Move with Per Second set to true. I figured this would be enough but apparently its not, can anyone shine a light on what could be the issue?

I feel like its definitely taking deltaTime into account as its not moving twice as fast, but what would make it slower? Could deltaTime not be returning the right value?