Hello everyone, I'm new to using Unity3d and have not yet mastered the creation of C# patterns, so I would be very grateful if anyone could enlighten me about using a Playmaker to solve a problem like:
In the test project to create enemies, I use the Asset Pooly - Professional Pooling System, and so in the scene there are several Spawn points that should be turned on and off only after all the prefabs of enemies released by the previous Spawn were Despawn. So will I be able to use the Playmaker and not knowing how to create patterns so that in the game scene (level) the Spawn takes place according to given rules if I know how to track the prefab Despawn?