Author Topic: Ecosystem Sample: Simon Says memory game  (Read 3524 times)


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Ecosystem Sample: Simon Says memory game
« on: October 25, 2017, 04:26:30 AM »
Hi Everyone,

 You'll find on the Ecosystem a sample for a typical memory game like Simon.

 It's using ArrayMaker and uGui.

It features only two fsm:

one dealing with the logic of the game:

one for the UI management. This is important to separate concerns and responsibility, I think this example is clear enough and highlight one way to achieve this. The UI can change totally, it won't affect the fsm dealing with the logic at all.

 let me know if you have questions :)

I'll make in the next few days a version using just FsmArray as opposed to ArrayMaker just to show the differences.