playMaker

Author Topic: Flappy Bird Rotation  (Read 2555 times)

akmccullough

  • Playmaker Newbie
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  • Posts: 8
Flappy Bird Rotation
« on: November 15, 2017, 11:20:08 AM »
Looking for advice on how to set up my bird character in Playmaker. It currently "flaps" and falls. Looking for rotation help so the nose will rise and fall. I've watched several videos, but as a coding newbie the C# was no help for me. Thanks.

akmccullough

  • Playmaker Newbie
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  • Posts: 8
Re: Flappy Bird Rotation
« Reply #1 on: November 15, 2017, 12:03:14 PM »
Also, everything else in my game works! So this is the only thing I need a hand with. ROTATION!

djaydino

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    • jinxtergames
Re: Flappy Bird Rotation
« Reply #2 on: November 15, 2017, 07:03:30 PM »
Hi,
i can't test atm, but i think you can use a 'get velocity' to get the vertical velocity.

Try do something like this :

start rotation + velocity rotation (the velocity might need to be multiplied for faster rotation)
Then set bird rotation.