After a lot of playing around I realized that I should be grabbing the mouse Y and X coordinates, not picking against an object on the screen. Silly me. =P
However, you might want to fix the Get mouse X and Get Mouse Y actions in playmaker to have an every frame option.
I ended up just making a custom action that added this, and also consolidated the X and Y into one function rather than 2 separate functions. Checking if one of the values is null just doesn't attempt to store in that one, giving me freedom and simplicity to do either or both in one action.
This might be a good idea for the base playmaker actions for getting mouse X and Y.
I've placed the action here:
http://hutonggames.com/playmakerforum/index.php?topic=1644.0