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Author Topic: MegaFiers playmaker actions goes wrong [SOLVED]  (Read 2680 times)

nFighter

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MegaFiers playmaker actions goes wrong [SOLVED]
« on: December 20, 2017, 10:57:34 PM »
I hate to be the person who necromancing the old stuff, but did anyone use this  MegaFiers actions from 2014?
https://github.com/jeanfabre/PlayMaker-Mega-Fiers/tree/master/Assets/PlayMaker%20Custom%20Actions/Mega-Fiers

It has two actions for morphing, Megafiers Set Morph Percent By Name and Megafiers Set Morph Percent By Index. The Index one works as expected but the Name - disregard the name and just use first available shape from the MegaMorph script. Am I the only one having this issue?
 
« Last Edit: January 11, 2018, 02:08:10 AM by djaydino »
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jeanfabre

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Re: MegaFiers playmaker actions goes wrong
« Reply #1 on: December 21, 2017, 01:39:23 AM »
Hi,

 I'll check this out and adjust. I won't have time right now, can you ping me on monday?

 Bye,

 Jean

nFighter

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Re: MegaFiers playmaker actions goes wrong
« Reply #2 on: December 21, 2017, 02:54:41 AM »
Sure! Thanks for your attention!  ;D
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nFighter

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Re: MegaFiers playmaker actions goes wrong
« Reply #3 on: December 28, 2017, 12:11:40 PM »
I'll check this out and adjust. I won't have time right now, can you ping me on monday?

Hey! Just a kindly reminder  ::)
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nFighter

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Re: MegaFiers playmaker actions goes wrong
« Reply #4 on: January 05, 2018, 06:49:34 AM »
I tried to fix it myself, but failed and broke everything. Need someone with more gentle hands  ;D
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jeanfabre

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Re: MegaFiers playmaker actions goes wrong
« Reply #5 on: January 09, 2018, 06:03:07 AM »
Hi,

 yes, sorry, I need to get to this and do this update

 I'll try to allocate time tomorrow morning.

 Bye,

 Jean

jeanfabre

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Re: MegaFiers playmaker actions goes wrong
« Reply #6 on: January 10, 2018, 01:42:41 AM »
Hi,

 Ok, Odd, it all works fine, Can you tell me exactly what's not working? It's likely that you don't reference the name properly ( maybe a trailing space or some typo).

To test this, copy paste from the modifier component directly and test on a dedicated scene with just the morph and a simple fsm with manual control.

 Let me know how it goes. Else can you send me that test scene with your morph, maybe it's special and I don't have the same type of rig ( unlikely, but you never know)

 Bye,

 Jean

nFighter

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Re: MegaFiers playmaker actions goes wrong
« Reply #7 on: January 10, 2018, 11:53:09 PM »
That's what I made from the very beginning. I made a clean project with playmaker and megafires only, and a simple scene with one object and two morph targets.

When I use Set Morph Percent By index with 0 or 1 - it can reach both morps.

When I use Set Morph Percent By Name it does not care about name I use and change only the first morph in order.

And i'm 100% sure that I'm using correct names, because when you use a wrong name (name that does not exist) - it do nothing. But If the name exist - it change the morph with index 0.

Here is my project, if you willing to check. Thanks a lot for your effort.
https://drive.google.com/file/d/1HjvTOjUAYrdogN00ZmMQMNCITHphfcty/view?usp=sharing
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jeanfabre

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Re: MegaFiers playmaker actions goes wrong
« Reply #8 on: January 11, 2018, 01:02:25 AM »
Hi,

 Good catch, it was really wrong actually :)

You can redownload them actions here : https://github.com/jeanfabre/PlayMaker-Mega-Fiers/tree/master/Packages

Let me know if it works better.

 Bye,

 Jean

nFighter

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Re: MegaFiers playmaker actions goes wrong
« Reply #9 on: January 11, 2018, 01:59:33 AM »
Yes!!! It works!!! So great, thank you a lot!  ;D ;D ;D
indie developer of multiplayer adult fighting
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