Hi there
I am having completely the same issue. Can you elaborate a little on how you solved this issue? Are you saying we need to create a new Variable called "inputJump" or ??
My setup consists of three states; Listener (Get key down) --> Jump (Set property) --> Jump recover (Wait)
If you wouldnt mind explaining step by step what you did to get it moving that would be soo great. Kind of going nuts about this issue
Also, can I modify the charactermotor script to expose the jump height? I have made a global jumpheight variable that is higher when the character is running.
Thanks in advance