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Author Topic: rotate GameObject to mouseCurser in 3D space along z-axis  (Read 1317 times)

miccel123

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rotate GameObject to mouseCurser in 3D space along z-axis
« on: January 23, 2018, 07:00:42 AM »
Hello there and a welcome from Austria:)

Since this is my first post in this forum I want to say that I really started to love using PlayMaker. I am coming from Unity Script which is no longer fully supportet.

To my issue:

Basically I want to rotate a GameObject (weapon) always pointing the mouse curser along the Z-axis 360 degrees in perspective 3d mode. I got this to work in orthographic 2d mode but I have no clue how to set-up the FSM in 3d view port to get this to work.

Link to picture: https://ibb.co/ciZnuG




Thank you very much!
« Last Edit: January 23, 2018, 07:26:02 AM by miccel123 »

miccel123

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Re: rotate GameObject to mouseCurser in 3D space along z-axis
« Reply #1 on: January 25, 2018, 02:41:33 PM »
This is the solution I come up with in order to rotate a GameObject in 3D space along the z axis. Works well!

Thanks for ...help

jeanfabre

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Re: rotate GameObject to mouseCurser in 3D space along z-axis
« Reply #2 on: January 26, 2018, 01:52:57 AM »
Hi,

 Well, thanks for sharing back your findings :)

 If you don't get help, just ping your thread, and ultimatly, get in touch with me via pm, it's likely we just got overloaded and missed some of the latest posts...

 Bye,

 Jean