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Author Topic: Sound Manager Pro  (Read 4651 times)

Rabagast

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Sound Manager Pro
« on: January 24, 2018, 08:15:37 AM »
Hi!

Does somebody owns Sound Manager Pro from the Asset store?
I just have some questions.

What is the best way to manage sound fx?
Is it ok to use an empty game object where I place all the sounds and place this game object in an array. And then I find this game object using Find Array List.
It doesn't affect the performance?

I just want to have an easy way to change the SFX, so I don't need to go to each object/FSM to change the SFX.

And also in Sound Manager Pro, it is many ways to play the SFX.
-Play Capped SFX
-Play Pooled SFX
-Play SFX Loop
-Play SFX On Game Object

Should I use Pooled and what is Play Capped SFX?
And what should I use if there is a lot of shooting and explosion, so the sounds doesn't overlap each other?
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Rabagast

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Re: Sound Manager Pro
« Reply #1 on: January 24, 2018, 11:08:48 AM »
Another problem I get, is when I shoot a lot of enemies at the same time, the sound cracks, because the sounds are overlapping each other. When I use Sound Manager Pro, the sound doesn't crack, but it's like it's cutting the sound to avoid cracking or something. I don't know how to solve this. Any help, please?
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Rabagast

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Re: Sound Manager Pro
« Reply #2 on: January 28, 2018, 01:32:55 PM »
Hello!

Any solution for this? It's a really big problem for me. I don't know if I use this SoundManager Pro correctly.
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Rabagast

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Re: Sound Manager Pro
« Reply #3 on: January 28, 2018, 02:26:03 PM »
I made a video to show a sound example using Audio Play Advanced in the first sound test and SoundManager Pro in the second test. In the first sound test, the sound crack a lot. Like when the sound volume is too high. The second sound test, it sound that the sfx is cutting off. I need a solution for this.

https://www.youtube.com/watch?v=ig-BwQbhYrY&feature=youtu.be
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djaydino

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Re: Sound Manager Pro
« Reply #4 on: January 30, 2018, 09:31:24 AM »
Hi.
Sorry i do not own SoundManager Pro

But i looked a bit in unity forums and the quality and format of your file can cause a crack sound.
Best is to use Wav files and 48000 (Hz)
Make sure all your audio clips start and end at 0 volume

Another thing i saw is pooling sound so if there are more than x sounds going on fade out 1 (usually the one that was started longest ago.

Rabagast

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Re: Sound Manager Pro
« Reply #5 on: January 30, 2018, 02:27:44 PM »
Quote
Make sure all your audio clips start and end at 0 volume
What is the best way to set up the audio clip so it starts and end at 0 volume?

Quote
Another thing i saw is pooling sound so if there are more than x sounds going on fade out 1 (usually the one that was started longest ago.
And how can I fade out the sound in this case?

And the sound crack has nothing to do with SoundManager Pro anyway. It's not what I need help with. It's to avoid sound crack when I go crazy on a lot of asteroids with the triple shot weapon. :)
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Rabagast

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Re: Sound Manager Pro
« Reply #6 on: January 30, 2018, 02:52:26 PM »
Another thing I tried to do, is to edit the sound in an sample program like Audiocity. Reduce the Amplify a bit. It helped. I need to reduce it a little bit more.

Doesn't Unity has an audio mixer? I never tried it before. Do you think I can make something there so it sounds better?
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djaydino

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Re: Sound Manager Pro
« Reply #7 on: February 03, 2018, 12:13:26 PM »
Hi,
Sorry i almost never do audio myself, so i have very little knowledge about it :)

krmko

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Re: Sound Manager Pro
« Reply #8 on: February 20, 2018, 07:25:10 AM »
Another thing I tried to do, is to edit the sound in an sample program like Audiocity. Reduce the Amplify a bit. It helped. I need to reduce it a little bit more.

Doesn't Unity has an audio mixer? I never tried it before. Do you think I can make something there so it sounds better?

It's not all about reducing volume, you need to use compression, sidechain compression and eq.

Rabagast

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Re: Sound Manager Pro
« Reply #9 on: February 21, 2018, 05:20:17 AM »
Quote
It's not all about reducing volume, you need to use compression, sidechain compression and eq.

Hi!

Will that help to reduce the crackling sound? And can I do this in Unity or do I need to use for example Audiocity?
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krmko

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Re: Sound Manager Pro
« Reply #10 on: February 21, 2018, 05:28:26 AM »
Depends what's the source of crackling. Is the audio clipping (getting above 0db)?

Rabagast

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Re: Sound Manager Pro
« Reply #11 on: February 21, 2018, 08:14:35 AM »
The audio clip itself is good. It's when I shoot a lot of enemies. I mean, go crazy with the shooting. For example if there is 20 asteroids on the screen. The audio clip overlap each other. So the sound FX will be overloaded.

Can I check the decibel in Unity?
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krmko

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Re: Sound Manager Pro
« Reply #12 on: February 21, 2018, 09:33:38 AM »
Ah, that one's simple. I haven't used SMP, but you should limit the number of voices (simultaneously played audio clips of one type) to a lower number until you reach a sweet spot. Few is usually enough.

Rabagast

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Re: Sound Manager Pro
« Reply #13 on: February 21, 2018, 09:48:17 AM »
Ok!

How can I do that? Meanwhile, I will try to figure out it by myself. :)

What is SMP?
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krmko

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Re: Sound Manager Pro
« Reply #14 on: February 21, 2018, 09:56:13 AM »
Sound Manager Pro. I can't find the manual, only API. If you have the manual, search for "voices".