When I use "Create Object" to instantiates a game prefab (gun shot) then call "Destroy Self" after collision "Trigger Event" - I get the error below:
The object of type 'GameObject' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
But it's just a gun shot prefab, why cant you destroy a prefab and then create them again?