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Author Topic: TexturePackerGUI and UIToolkit  (Read 2424 times)

Red

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TexturePackerGUI and UIToolkit
« on: June 15, 2012, 11:28:37 AM »
So... anyone have any experience working with TexturePackerGUI, UIToolkit and playmaker?

do they work well? do they work together at all?

jeanfabre

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Re: TexturePackerGUI and UIToolkit
« Reply #1 on: June 15, 2012, 12:16:29 PM »
Hi,

TexturePackerGUI: Can you provide links to this framework or tool?

as for uitoolkit, yes it is totally possible to write custom actions to control uiToolKit right from within Unity.


bye,

 Jean

Red

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Re: TexturePackerGUI and UIToolkit
« Reply #2 on: June 15, 2012, 03:21:32 PM »
TexturePackerGUI: Can you provide links to this framework or tool?

http://www.codeandweb.com/texturepacker

as for uitoolkit, yes it is totally possible to write custom actions to control uiToolKit right from within Unity.

... okay... not sure that really helps me given i can barely program my way out of a paper bag :P

jeanfabre

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Re: TexturePackerGUI and UIToolkit
« Reply #3 on: June 17, 2012, 09:54:16 PM »
Hi,

 Texturepacker is an external program that will create assets for you for 2d sprites and animations. For this, several framework are available right within unity that will actually pack textures already, so I am not sure you need this at all in unity actually, but I might be wrong...

 As for the uiToolkit, you should also find a more "non coder" friendly ui system in the asset store, or get one that has playmaker actions. nGui is very popular it seems.

Bye,

 Jean