playMaker

Author Topic: Ragepixel animation  (Read 11251 times)

shinodan

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Ragepixel animation
« on: June 22, 2012, 12:44:15 PM »
It would be really cool if there was an action for playing ragepixel animations, how easily could that be achived? where would i start if i wanted to do it myself (although hopefully not)

Similar to the "play animation" action.

If anyone would be so kind :D lol

Edit: Ragpixel has an api with funtions like play animation already, no idea how to turn that into a playmaker action though.
« Last Edit: June 22, 2012, 12:49:42 PM by shinodan »

jeanfabre

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Re: Ragepixel animation
« Reply #1 on: June 23, 2012, 04:04:55 PM »
Hi,

 Hopefully, next week, you'll have everything you need.

bye,

 Jean

ManzanitaPR

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Re: Ragepixel animation
« Reply #2 on: June 24, 2012, 02:16:30 AM »
Im on the same boat here, not sure how to make play maker work with rage pixel

shinodan

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Re: Ragepixel animation
« Reply #3 on: June 24, 2012, 03:27:24 AM »
ill help you when the awesome jean makes actions for it! :)

elvis75k

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Re: Ragepixel animation
« Reply #4 on: June 25, 2012, 11:13:24 AM »
thanks jean! looking forward..

shinodan

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Re: Ragepixel animation
« Reply #5 on: July 02, 2012, 03:06:19 AM »
Any news on the actions?

jeanfabre

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Re: Ragepixel animation
« Reply #6 on: July 02, 2012, 03:32:37 AM »
Hi,

 sorry running behind... too much deadlines  currently, while getting ready to travel to france. So, currently catching up on the pending forum questions, will push the touch.input package anytime soon, the doc is already online, but wanted to double check everything once more before uploading:
https://hutonggames.fogbugz.com/default.asp?W961

And then I'll be able to tackle ragePixel. In general, don't hesitate to get back to me on anything that I might have forgotten the last few days or weeks or months...  ;D

 Bye,

 Jean

shinodan

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Re: Ragepixel animation
« Reply #7 on: July 18, 2012, 03:32:45 PM »
Bump!  ;D

ManzanitaPR

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Re: Ragepixel animation
« Reply #8 on: July 18, 2012, 06:08:55 PM »
Nothing yet? :'(

jeanfabre

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Re: Ragepixel animation
« Reply #9 on: July 19, 2012, 02:40:03 AM »
I am afraid not :) Input touches is still cooking, I might end up scrapping the multi finger option to release sooner actually.

bye,

 Jean

shinodan

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Re: Ragepixel animation
« Reply #10 on: July 21, 2012, 12:41:29 PM »
So so desperate for even just ragepixel play animation action. spent all last night trying to figure it out, im just too dumb to code :(

brendang

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Re: Ragepixel animation
« Reply #11 on: July 22, 2012, 10:47:32 AM »
There must be a way to subdivide and replicate Jean Fabre...  One is simply not enough.  ;D

I do hope he realizes how incredibly important and appreciated his actions (sorry for the pun), and guidance have been in the community.  Thanks Jean!

jeanfabre

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Re: Ragepixel animation
« Reply #12 on: July 22, 2012, 12:23:26 PM »
Thanks guys :)

 It's true that I am slightly overloaded, I'll see if I can do some simple actions for ragepixel for you to have a base to start expanding on meanwhile.

bye,

 Jean

jeanfabre

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Re: Ragepixel animation
« Reply #13 on: July 23, 2012, 11:21:10 AM »
Hi,

 ok, made that tutorial available from ragepixel website all in playmaker. You can download the package attached to this post.

 There is only two actions, playNamedAnimation and SetHorizonalFlip. Feel free to study how the ragepixel api is ported as playmaker action and build other ones. Obviously, the SetVerticalFlip would be an easy one.

 you'll need the ragePixel package: http://ragepixel.com/download/

You'll need the tutorial package: http://ragepixel.com/tutorial1

and you'll need playmaker... :)

 There will be only one FSM, so this will be simple for you to pick.

Any questions or issues, let me know.

 bye,

 Jean

Lane

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Re: Ragepixel animation
« Reply #14 on: July 23, 2012, 11:44:02 AM »
jeanfabre for president.
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