Hi,
sorry, kind of a cryptic message here
I am not sure I fully understand what youa re after...
- mouse down doesn't change material, so something in your scene is doing that, or do you mean you have an FSM that does change the material if you click on it?
- Materials are shared, so if you have 2 GameObject with the same material, they will both be affected. If they are not shared, then you need to chekc where exactly obj2 material is being set or modified)
- Can you explain in details what variable you are trying to connect? by connect I am not sure what you mean, do you want them to have the same values always? PlayMaker doesn't do that, the closest thing you can do is using actions like FsmGetString or FsmGetInt and get the value of a variable on another fsm and store that value in a variable of the fsm using that action.
- what do you mean by "Connecting, open. close, choosing" ?
- what is a hook, a rope and a stick? you will need to carefully describe what you mean by that, and what is their purpose and behaviour, it could range from a crane hook to captain hook and a rope for secondary animation with no interaction with the player to rope that the player can interact and climb or control, same with stick.
- is "Catch a fish" a saying? what does this means?
also, it's best I think if you make several posts each targeting a particular and precise topic.
Bye,
Jean