playMaker

Author Topic: Scrub through Frames  (Read 3484 times)

mohvisuals

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Scrub through Frames
« on: June 25, 2012, 12:31:59 PM »
Is there a way to scrub through per-rendered frames of an animation?

jeanfabre

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Re: Scrub through Frames
« Reply #1 on: June 25, 2012, 03:14:53 PM »
Hi

Could you be more explicit about what kind of animations you mean? is it character animations made in 3d software, a 2d sprite animation, or else?

 bye,

 Jean

tobbeo

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Re: Scrub through Frames
« Reply #2 on: June 25, 2012, 05:10:15 PM »
If you just want to go through a sequence of images, you can just switch image based on an input and that way when you launch the game you could "scrub" through your image sequence based on the input you specified.

mohvisuals

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Re: Scrub through Frames
« Reply #3 on: June 25, 2012, 05:57:05 PM »
Sorry for being too vague.

A client wants QTVR, but essentially a QTVR is just a rotation of a pre-rendered animation.

I could get a QTVR author plugin no problem.

Im wondering if I could take a movie sequence and use unity and Playmaker to interactively scrub through it and output a .exe.

 

jeanfabre

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Re: Scrub through Frames
« Reply #4 on: June 26, 2012, 07:00:11 AM »
Hi,

 ok, this is perfectly possible using third party tools like sprite Manager 2 or other similar 2d sprite systems.

 Check out the custom actions made for Sprite Manager 2 on the wiki, you'll have everything there to get up and running. If not, just shout :)

https://hutonggames.fogbugz.com/default.asp?W634

check out especially this action:
https://hutonggames.fogbugz.com/default.asp?W654

and this action ( which would be easier because you don't need to know the number of frames)
https://hutonggames.fogbugz.com/default.asp?W656


 Bye,

 Jean