playMaker

Author Topic: Battle Ion  (Read 2477 times)

evmo

  • Playmaker Newbie
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  • Posts: 21
Battle Ion
« on: March 12, 2018, 06:03:30 PM »
Hey everyone! I launched my latest VR game , "Battle Ion", last Friday.

I had originally planned to finish this in one month.  Life happens though, and I got lazy/distracted playing 90s adventure games which dragged out development to 4 months.

You can check it out here!

http://store.steampowered.com/app/747930/Battle_Ion/

henry

  • Playmaker Newbie
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  • Posts: 11
Re: Battle Ion
« Reply #1 on: March 13, 2018, 02:01:14 PM »
Well polished game

On steam, I found your other VR Cliffstone Manor.
Do you only make VR games?


evmo

  • Playmaker Newbie
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  • Posts: 21
Re: Battle Ion
« Reply #2 on: March 13, 2018, 02:30:07 PM »
Well polished game

On steam, I found your other VR Cliffstone Manor.
Do you only make VR games?

I've worked on a wide variety of products professionally. Everything from augmented reality projects for Google and Crayola to puzzle games on Android and iOS to virtual reality products at my job. I've always been a designer and artist on these projects relying on engineers to make them come alive.

I was bitten by the VR bug pretty hard when we got a Vive at my office which also happened to be right around the time our lead engineer introduced me to Playmaker.  Once I used it enough to realize I could finally make games on my own, I bought a Vive and have been heads down nights and weekends on these projects ever since.

I have an idea for my next project which could function in VR or on screen...I'm not sure which way I will go yet.