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Translating Portal mechanics into Playmaker
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Topic: Translating Portal mechanics into Playmaker (Read 3541 times)
18LSC
Playmaker Newbie
Posts: 32
Translating Portal mechanics into Playmaker
«
on:
April 08, 2018, 06:12:17 AM »
Hey guys, I was watching this video on how to create a "portal" mechanic
//www.youtube.com/watch?v=cuQao3hEKfs
, at 24:00 you can see the end result I would like to use, although I'd use it to make a Dr who Tardis style trick where a you enter a room that looks small from the outside but is a large room inside.
(This video also uses the same mechanic but it's not a full tutorial
//www.youtube.com/watch?v=iHqjscifPnI
The mechanic demonstrated in the video would work for what I need but it's all in C# and a little advanced for me.
I tried my best to translate his coding logic into playmaker but past a certain point I got lost lol, that level of coding is too over my head.
Is there any tutorials like this mechanic for playmaker out there already?
If not I'd be forever grateful if anyone more adept at understanding this C# logic could translate this video into a Playmaker tutorial
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Translating Portal mechanics into Playmaker
«
Reply #1 on:
September 03, 2018, 01:56:43 AM »
Hi,
ok, I checked the project and it's a turn key solution. What prevents you to use it as is?
all in all, that's a good little sample to port to PlayMaker, I have contacted the author to see if I can make a playmaker version of this.
Bye,
Jean
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Translating Portal mechanics into Playmaker