playMaker

Author Topic: Set Random Seed by Int, Ticks, Milliseconds & Debug  (Read 2427 times)

tcmeric

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Set Random Seed by Int, Ticks, Milliseconds & Debug
« on: May 04, 2018, 01:02:39 AM »
Hi, seeing a few random posts today, thought I should share this action.

You can set the random seed by int, by miliseconds, by ticks, and has a debug to show what the result is (so you can double check the seeds are random).

If someone would like to post it to the ecosystem for me, please do that  ;D

Groo Gadgets

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Re: Set Random Seed by Int, Ticks, Milliseconds & Debug
« Reply #1 on: March 08, 2023, 02:52:58 AM »
Thanks for this action! I needed to set the random seed in my game and this works perfectly.

However, the action you have attached is not an action. It seems to be the HTML of your Slack workspace  ;)

I opened it in TextEdit on my Mac and extracted the action from the HTML. Might be worth reuploading the action!

Cheers,

Simon