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Problem with Mouse Pick Event on instantiated prefabs
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Topic: Problem with Mouse Pick Event on instantiated prefabs (Read 1569 times)
omgitstri
Playmaker Newbie
Posts: 46
Problem with Mouse Pick Event on instantiated prefabs
«
on:
May 16, 2018, 03:58:37 PM »
Hello,
I am currently using unity 2018.1.0f2 and I noticed a problem with Mouse Pick Event. If we prefab that uses the action on the first state, it refuses to send the Mouse Over event when we instantiate the prefab. Somehow I managed to get it to works after I select the Cloned object, removed its collider and add a new collider component on it.
I made a simple FSM where mouse over the object and I click on an object to instantiate an object right next to it. Using the following Actions:
Mouse Pick Event
Create Object Advanced
I attached a screenshot of the FSM.
Thanks in advanced!
Tri Nguyen
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Tri Nguyen
Game Designer at Nvizzio Creations
jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Problem with Mouse Pick Event on instantiated prefabs
«
Reply #1 on:
May 23, 2018, 01:53:24 AM »
Hi,
If I understand well your use case, this is a Unity physics shortcoming. the mouse will not be detected as over if it's created right underneath the mouse position.
else, if you can isolate this into a repro scene, I'll have a look.
Bye,
Jean
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Problem with Mouse Pick Event on instantiated prefabs