So, I'm having an odd problem that I'm not sure if it's a case of not knowing what I'm doing or if it's a bug.
I have four GameObjects in a scene and a Global GameObject Array. Each object has a Get Owner and Array Add action.
Add Array only ever correctly adds 3 of the GameObjects to the list.
If I add another object with the same set up to the scene, totaling in 5 GameObjects with Array Add, the Array will then end up with 4 GameObjects. No matter what, it always fails to add one GameObject.
Oddly enough, the Array itself does show the correct Size, but the final Element in the list always ends up with 'None.'
Any ideas what's going on?