Hi all,
My second post today...
I'm working on an animation controller of the player and come across an annoying problem. please see attached screenshot, it is my current set up.
The problem is, every time when the 'hit (being hit)' state is triggered, the animation always delays. sometimes, it plays when the player has run away from the attacking enemy.
I thought it has something to do with the 'exit time', but when I turn off the exit time, the animations are hardly be triggered.
Hopefully, someone could give me some advice on it.
Thanks,
M