I'm making a 3d sidescroller so I'd like to have get axis register more as get button down, where it's either on or off, however I like that get axis seems more universal without having to mess around with key codes from multiple controllers.
The issue I'm having is the multiplier, it takes a second or two for the axis to reach it's full amount so when the right key (or whatever direction) is no longer pressed it will take a second before my character stops running.
So even if I turn the value into a bool, say if >.1=on, the multiplier will still go all the way up to 1, which is fine until the key is no longer pressed and the 'cool down' period starts.
Any ideas?