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That's so weird. You're saying that the trigger box collider is acting like a collider EVEN without using "apply force"?The only thing I can think of is that the movement FSM will go into a "non-moving" state when the collision/trigger happens.
Quote from: Plancksize on August 02, 2018, 09:03:15 AMThat's so weird. You're saying that the trigger box collider is acting like a collider EVEN without using "apply force"?The only thing I can think of is that the movement FSM will go into a "non-moving" state when the collision/trigger happens.Yep, but this appears not to be an issue when using the character controller and +WASD . So how do people get around this scenario if they're using a click to move function instead?