I'm just logging some info so I can see what's going on within a build. One state has Build String and a Debug Log actions (the log is written to the Unity Log as well); then there's a Next Frame Event which jumps back into the same state. I expect this to just do the logging once per frame.
When I run the game in the editor, I don't see any logging. However, if I choose any FSM component, and hit the Edit button so that the PlayMaker editor window is opened, then the logging begins immediately, and continues even if I close the PM window.
The logging does not work at all in a build on device (iOS).
Is there a reason the logging doesn't happen until a PlayMaker window is opened in editor? Is there a way to get the logging to work in a build as well, so I can read it out from the Xcode console?