playMaker

Author Topic: 360 Image capture (works for VR and 3d Games)  (Read 512 times)

tcmeric

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360 Image capture (works for VR and 3d Games)
« on: September 09, 2018, 03:50:20 AM »
I created a playmaker action for the open source 360 screenshot package found here on github (also available for free on the asset store): https://github.com/yasirkula/Unity360ScreenshotCapture

It works for VR games or normal 3d games. Ive tested it on PC, Oculus GO and Vive. It saves the file to the your persistent data path (note this, is different for each device, but this is the correct way to save data in most cases).

You can change the capture size (1024, 2048, etc is suggested). Supports PNG and JPG format. It automatically encodes the meta data for 360 images and can be posted to flickr, facebook, etc.

Playmaker action can be found here: https://github.com/dumbgamedev/Unity-360-Screenshot-Capture

Please note, it doesn't appear to capture the UI (uGUI). This appears to be one of its limitations.

Enjoy.