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... what would be the use case for this action?
Just tried the action thank you!Quote from: EpicMcDude on June 04, 2021, 08:35:33 PM... what would be the use case for this action?in a scene you'd set up a loop to iterate through the X/Z "locations" (doesn't need to be objects in a grid, could get 1 value for a specific location). At each pass through the loop (at the different X/Z) the action returns a normalized value between 0 and 1.The minecraft-looking terrain scene is (probably) cubes set at a height (Y) multiplied by the Perlin value.Reasons to use Perlin noise over random numbers is the smooth undulation, and predicatability. Perlin looks organically random but gives consistent values – super-helpful for procedural generation.More explanation: https://blog.hirnschall.net/perlin-noise/