Author Topic: Help with Collision Event in a jump system  (Read 540 times)

Adam Z

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Help with Collision Event in a jump system
« on: October 10, 2018, 01:24:00 PM »
I'm trying to figure out how to do a jump system with the 'Character Controller'. All the surfaces the player can land on are tagged with "Surface".

 My initial idea was to use Collision Event > On Collision Enter/On Collision Exit > Collider Tag: "Surface" to determine if the Character Controller is on a mesh with the "Surface" tag or in the air. That doesn't work at all. I even tried to add another Capsule Collider to my player that already has the Character Controller attached, but that didnt work either.

The only thing that does seem to work is setting the the Action to 'On Controller Collider Hit', but there is no reverse of that.

Any thoughts?