I'm not talking about the actions for the previous version of the asset.
I'm working on my own set of actions specifically for SteamVR 2.0.
However since the last update for 2.0 they changed the type of input for the SteamVR_Action_Boolean to a drop down menu instead of drag and drop.
This is when the stack overflow started happening, in C# it works just fine.
It's a very broad question i know, i just thought somebody might know why this kind of overflow would happen.
I've tried changing the input to a normal FsmObject and then converting this to the SteamVR_Action_Boolean. Without much luck